NYCC Final Fantasy Dissidia NT Makes as Much Sense As Its Title

first_imgStay on target Hands-On: Monster Energy Supercross is More Exciting Than Soft DrinksCosplay Gallery: New York Comic Con 2017, Part 2 Over the past three decades, the Final Fantasy series has delivered too many beloved characters to count. You just get attached to them as you role-play with your party for dozens of hours. That’s why the Final Fantasy fighting game spin-off Dissidia made so much sense. Sometimes you want to see these brave anime bozos bash each other without taking turns.The first two Dissidia games were developed by Square Enix itself for the PlayStation Portable, but now the series is hitting Sony’s cutting-edge home console (after a stint in Japanese arcades in 2015) thanks to the Dead or Alive masterminds at Team Ninja. At New York Comic Con I tried to wrap my mind around Dissidia Final Fantasy NT for PlayStation 4.The newest Dissidia pits two teams of three against each other. But it’s not a versus game like the upcoming Dragonball FighterZ. Instead, players control a single character while teammates are controlled by AI or other people. Also, instead of battling on a cramped 2D plane, characters leap around luscious fields in all directions. To compare it to another Dragonball fighting game, it’s very Budokai Tenkaichi.AdChoices广告On paper, Dissidia’s controls are fairly intuitive. Press one or two buttons to do a basic attack, a stronger attack, and a meter-draining super attack. Shatter the summoning stone (like a Smash Bros. Small Ball) and summon a powerful friendly and familiar face like Ifrit or Bahamut. The open space also allows for expanded movements options like dashing, triple jumping, changing targets, and putting up a shield all around you.However, Dissidia’s rules aren’t immediately obvious. In fact, I had to confirm some details with other journalists after I was done playing. For example, your basic attack doesn’t actually do damage. It raises your level and makes your bigger attacks that ≤em≥do≤/em≥ do hurt foes hurt even more. Basic attacks can also extend combos since you also have to work around generous invincibility frames. That’s a cool system, a good way to honor Final Fantasy’s role-playing roots, but it was poorly expanded in this demo.Meanwhile, the cluttered UI made it tough for me to pay attention to the action while also staying aware of my own health and available super moves. And I was never quite able to consistently tell whether I was winning or losing. Knocking out all three members of a team obviously ends the match, but a single downed teammate can respawn. So do points also play a role? Again, I’m sure there are answers, but for all their depth, fighting games are typically pretty good about being somewhat understandable at a moment’s notice in the arcade.At the very least, Dissidia is a beautiful mess. The game brings classic Final Fantasy characters, some of which debuted on the 8-bit NES, to photorealistic life. And they all feel appropriately different from each other in terms of look and playstyle. I would never confuse Kefka’s menacing bounce with Terra’s graceful spellcasting. Sephiroth and Squall and Lightning and Kain all handle their swords very differently. Tidus jumps well in his board shorts.With more time, I’m sure I would get a better handle on Dissidia Final Fantasy NT. Maybe the story mode will make me a pro while also talking about crystals or whatever. But when the game launches January 11, don’t expect to immediately know what you’re doing, even if you like what you’re seeing. Now when are they adding Prompto to the game?Let us know what you like about Geek by taking our survey.last_img read more